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Detective Who

OVERVIEW

Detective Who is a detective game staged in a train murder mystery. As the detective, your goal is to find the true culprit for a murder. This was my first proper game project I had at my Indie education when studying game development. My group had less than 4 weeks of production time to make a proof of concept after our 2 weeks of pre-production. The game engine that we used was Unity.

For this project I mainly worked as a programmer and Project Owner. I was still new at the time and there was a lot for me to learn. But that was the main motivation for me to work on this project to begin with..

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DIALOGUE SYSTEM

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This game is dialogue heavy. I had to make a modular system where we could have multiple dialogue options. I made sure that our designers could add and edit the dialogue in the editor without the need to touch anything in the code.

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There was a lot that I had to look up in order to make the dialogue to work as intended. I didn't even know how to make a dialogue system to begin with. It took me about a week to get the basic dialogue system to work. I did a lot of improvements after that.

INVENTORY

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I used most of my production time to try and get the inventory to work the way we wanted. The original plan was to have the player use found evidence to accuse others for murder. I got the inventory working but had some problems in trying to get the arresting part to work. We ended up with just having the inventory as a guide for players to read about the evidence to try and figure out who the murderer is.

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I did some UI design even if my main role was programming. The UI for the inventory was how I structured it while testing out the code. We ended up keeping it because of time constraint.

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Inventory
Dialogue
Overview
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