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Fishing Within

Type: School Group Game Project
My Roles: Project Owner, Gameplay Designer
Engine: Unreal
Fishing Within is a serene first-person fishing experience with an extraordinary fishing mechanic. As you reel in an increasing number of fish, unlock awe-inspiring Bubble abilities that will elevate your gameplay to new heights of excitement.
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3rd Game Project at Futuregames that lasted for 7 weeks.
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Worked on controls and designing Bubble Mechanics.
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Managed the Team and Project's Scope.
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This project has helped me learn the importance of keeping a clear and consistent communication with a large team. We were confused about certain aspects of the game as they were not discussed or planed from the start.
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